Thursday, April 14, 2011

Sonic Colors: Dim the Lights

I've heard a lot of praise for Sonic Colors. How it was a return to form, the breaking of the cycle, the pinnacle of 3D Sonic games. While I can say it is the last of those three, I cannot say it holds true for the first two. While Sonic Colors starts off strong, it slowly deludes itself into mediocrity in what is otherwise an already short product.

Sonic Colors is a 2D/3D Platformer on the Wii where you play as Sonic and only Sonic through 45 regular stages and 7 boss fights. The premise is that Dr. Robotnik, or Dr. Eggman for those unaware of the series' history has built an intergalactic amusement park and Sonic must free the aliens that are powering it. While most of the early stages are designed great, around the latter half of the third world is where the game gets a little dicey with its' level design and never really recovers. You can go back and play older levels with newer alien powers you unlock, and given the game only lasts 4-5 hours, you probably will do so for the fear of buyers' remorse potentially setting in.

The graphics and music on Sonic Colors are top notch, and once again challenge Nintendo for what looks really good on the Wii, however Sonic Colors only runs at 30 fps unlike Mario, but considering speed is Sonic's thing it's not that big of a deal. What is a big deal is the controls. Sometimes the game is a little spotty with the controls, and you won't jump properly, nor will you move quite enough forward or back to avoid Sonic from dropping into an endless pit. These are things that have held true to 3D Sonic games ever since Sonic Adventure. Why Sega can't avoid this problem is beyond me, and has plagued the series.

Sonic Colors is the best 3D Sonic game to date, but that's not really saying much given the series' past. While it may be a good first step to breaking the dreaded Sonic Cycle, Sonic is still stuck in a continuous loop of mediocrity. Sonic Colors is just a lot less mediocre and approaching the good category.

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