Monday, June 11, 2012

My Thoughts on the Wii U

Nintendo is a company that is always veiled in mystery. While the games they release are usually of top tier quality, every once in a while they make you question their strange rationale, even if it doesn't make any sense. Last year at E3 when they first showed off the Wii U, it made people wonder if the tablet controller was an add-on or not. A full year of secrecy and tons of rumors later, many eager gamers hoped Nintendo learned their lesson and would put on a better show. To their dismay, it was terrible. Not only did it not have anything spectacular to end with, but it was terribly paced, counter-productive and still leaves many mysteries to unanswered questions.

The biggest question after E3 is third party support for Wii U. While Nintendo was supposed to unveil their full launch lineup at E3, they not only decided to not include third party support from Japanese companies like Sega and Capcom, but some Western companies like EA and Activision as well. The latter 2 produce games like Skylanders and Call of Duty (Activision) with EA producing Madden, Fifa, Dead Space, etc. The important thing to note about this is that the last time Madden did not appear on a home console at launch is the Sega Dreamcast. This in part led to that system's discontinuance and Sega dropping out of the hardware business. If Madden doesn't come to Wii U, it is ultimately a sign of platform weakness for Nintendo. Third party support hasn't been strong on Nintendo platforms, and while there were reassurances that things would finally change with Wii U, to most, it feels like more of the same from them.

Another problem facing the Wii U is their online infrastructure. All of what you see in the Wii U's interface doesn't seem very user-friendly and instead comes across as a big marketing attempt. In addition, while Nintendo has confirmed user accounts via Miiverse, they have yet to provide a clear cut explanation on friend codes. We've heard that they exist, they don't exist, and they exist in some form, but better than ever, whatever that means. Also, we're still waiting for Nintendo to add meaningful online functionality to their games, i.e. cooperative and competitive multiplayer for games like New Super Mario Bros. U and Pikmin 3, both of which have local multiplayer, but not online. It's an expectation that many have, but Nintendo never wants to try and take that leap, disappointing many fans, leaving others feeling aggravated and see Nintendo as lazy in their attempt to reach the core gamer.

Speaking of games, where were Nintendo's? We had the long awaited announcement of Pikmin 3, which looked good but not great. We had New Super Mario Bros. U which looked cleaner but less fun than New Super Mario Bros. 2 for 3DS, and releasing only a short while after it this year. Then we had the long demonstration of Nintendo Land, a mini-game collection based on core Nintendo franchises. I won't judge the game until I play it, but it definitely leaves a bad taste in everyone's mouths to end off their Conference with. Given the limited amount of games coming out at launch, they failed to show games beyond this year. It put a lot of fear in Nintendo fans about the future of the company, myself included.

Going into E3 I said I would not buy a Wii U for Pikmin 3 or New Super Mario Bros. at launch. After E3, I'm not going to buy a Wii U at launch unless I start hearing some really good things. The lack of Retro's game, a Zelda, a Metroid, heck even a DK Platformer, fails to garner any excitement for me. I want to buy a Wii U, I really do, but Nintendo, you have to give me something more than a barrel full of promises and a jar full of tears before I put money on you again.

Wednesday, May 23, 2012

The Last Final Fantasy

Final Fantasy has been a long-standing series for Square Enix ever since it saved the company back in 1987. But after 25 years, it feels as if the end is near. Ultimately the series has been in decline since 7, or at the very least X. VIII had major storyline problems that people call out to this very day, X-2 is extremely japanese, and XII's story falls apart near the end. In 2010 came Final Fantasy XIII, a story that, by and large, most people didn't like. I thought it was okay, but ultimately suffered from pacing problems as well having a hard time conveying information that should be thrust upon you in the first 4-5 hours, instead of at the halfway point. The story also had some questionable characters, well scratch that, most of them were questionable. The only good character that was understandable to a lot of people was Sazh, a father looking for his son who had become a L'Cie, or a slave to a God. After having his son turn to crystal in front of him for fulfilling his focus, Sazh has to wonder if he should carry on or not. He's ultimately the best the story has since it feels like he doesn't belong there.

The rest of the cast tries to find out what their mysterious focus is from the Gods that imprisoned them, but are dicks and won't help them. It ultimately boils down to 'save the world or become an evil monster.' But from there it's mostly terrible dialog that prevents most from caring about anyone since it just ends and still leaves you wondering why they spoiled the game's ending on the game's logo. It was ultimately a disappointing game, but left nothing undone and you felt closure at the end of it...until 2 years later when Square Enix decided that you needed more Final Fantasy with XIII-2, the sequel no one really wanted. The focus of the plot revolves around Serah, Lightning's sister, who gets magic anime clothes at the beginning, time travelling around with Noel, a boy who's from the end of the universe and stole MC Hammer's parachute pants. Needless to say, time travel was not handled well here. Instead of trying to have events that shape the past and future through gameplay events, the game's writer decided to go the Metal Gear Solid 4 route and have one single thing be the answer to everything. This game's answer to the Nanomachine is of course the Paradox.

I don't really think there's much more to be said than that, but there is. A villain, tied to Noel's past of course (or would it be future in this case, I'm not sure) is trying to kill the Goddess Etro and end all Paradoxes, which will coincidentally destroy the world. The premise isn't bad, but everything that goes on in it is terrible. The story and dialog are terrible, while the gameplay mechanics two steps forward but with one step back (focusing on multiple enemies, the leader dying doesn't equal game over and limited paradigm options), with a poorly optimized frame rate, in addition to loading times that are frequent and through the roof. While the game feels like a true episodic release given a lot of rehashed material such as character models and music, it still feels relatively cheap. I don't think the game's bad, but it definitely feels like Square has forgotten what made Final Fantasy great in the first place.

A story saved Square Enix. That story's name was Final Fantasy. A story is killing Square Enix. That story's name is Final Fantasy.

Friday, May 18, 2012

My Zelda Symphony Experience

Last year at E3, Nintendo announced the Zelda Symphony series to celebrate the 25th anniversary of the series. There were three events held across the globe, one in Japan, Europe and North America. Earlier this year a few more tour dates were announced for locations such as Dallas, Montreal, Phoenix, Colorado and Atlanta. This past weekend The Legend of Zelda: Symphony of the Goddesses was held in Atlanta, GA and I traveled down to experience it. Even though Skyward Sword featured a sampler CD of the music being played there, I didn't listen to it on the chance that I'd be able to go to one of the concerts. After being there in person, I can truly say it was worth it, and one of the best things I've ever done in my life.

I got to the event two hours before-hand, knowing that the center would open 90 minutes before showtime. The next 75 minutes basically revolved around me and almost every Nintendo fan there pulling out there 3DS's and getting Street Passes for the duration. Overall I got around 160 Street Passes, getting all Puzzle Swap Pieces except for one Mario Tennis Open Pink Piece, clearing 3 rooms in Find Mii 2's Secret Quest and filling all of my Street Pass Data for Kid Icarus: Uprising, Mario Kart 7, Super Mario 3D Land, Super Street Fighter 4, Nintendogs+Cats, Resident Evil: Revelations and Dead or Alive: Dimensions. This is the benefit of getting there early, getting souvenirs and then going up and down the line you were just in for passes. Since you can only hold 10 Street Passes per wave for the Mii Plaza, it was imperative to get as many Passes as possible. After getting enough Passes, I went to my seats in the upper deck.

Before they began, they announced that a replacement conductor would take over for the regular conductor; the replacement was the woman who conducted the music people got with first shipment copies of Skyward Sword, so that was a bit interesting to say the least. Over the course of the night, ten pieces of music were played, in addition to three encores. The interesting part of how to note that these songs basically told the story of each individual game throughout each of the main movements. There were also a few pieces to get the audience and orchestra warmed up, which included music from Zelda dungeons, Kakariko Village and various Ocarina songs, the last of which they mentioned they didn't usually do. Overall it was a nice warm-up of things to come.

Next were the first two movements, beginning with Ocarina of Time, which was then followed by the Wind Waker. In terms of music, these are definitely the most prominent Zelda games in that regard. The movements themselves basically told a thin story of the game at hand from beginning to end. Ocarina of Time started in Kokiri Village and ended with the triumphant battle with Ganon. Needless to say, it was great. What followed was a bit of a disappointment for me, the Wind Waker. Starting off with the triumphant opening scroll and music from Outset Island, it quickly went to the Forsaken Fortress and then ending with the battle for Hyrule under the ocean. The only reason I call this a disappointment was the lack of the magnificent Dragon Roost Island, which by all accounts, is the best piece of music in that game. But afterwards, a short intermission was had, which was followed by another overture and the next two movements.

When the announcement came down that Twilight Princess would be played next there was a slight applause, almost as if those in the crowd were expecting another game to be there. However, the last movement announced was one everyone could enjoy, "We're giving you a Link to the Past" the announcer said, which was met with arousing applause and cheers from the crowd. And that's really where the difference in the show was found. I thought Twilight Princess' movement was quite short, despite having some of the best music in the series. It quickly took us from the beginning of the game to Hyrule Field, then Midna's Theme and before long it was at the final fight with Ganon before the final track. While it was great, I longed for just a bit more. It felt bittersweet. But for the last movement, the best was definitely saved.

A Link to the Past is regarded as the beta to Ocarina's masterpiece. However, I'd say the former is the superior, and this movement, at least in some way, proved that. Starting with a rainstorm, moving quickly to Hyrule Castle and then the 3 early dungeons, it moved to the Dark World. While inevitably it came to end with Link's fight with Ganon and the second credits theme, I wish that the first credits theme was played. But considering what was coming, it probably would have ruined the rest of the show.

After the final movement, it was announced that an encore would take place, which would be Link's Awakening. I found curious that this was the only song throughout the night that failed to have a visual aid with it. I wondered why, but it didn't really bother me. The movement, while ending with the Ballad of the Wind Fish, didn't seem like I remembered it all that well. It was alright, but I sort of expected something a bit more familiar. Thank goodness that familiarity was met with a second encore with Ocarina of Time's Gerudo Valley.

I really like how this song was handled by the Conductress. Throughout the entire song she just used her stick without her left hand, really showing her mastery of what she does. She seemed really into it as well as it seemed very natural for her to control the tempo of the song, which was pretty upbeat. What also surprised me is how the song played, and while the beats were definitely the same, it sounded differently than I thought it would. Afterwards, everyone on stage received a standing ovation for the performance, and that was the end.


Except for one more song. After the host drug the Conductress back on stage, it was said that the evening's Concert was not ordinary, and deserved a third and final encore. Something the fans wanted, and for that, would be rewarded. The final movement of the evening was The Legend of Zelda: Majora's Mask. This is the song I had secretly been waiting for all night. My favorite Zelda game with orchestrated music. Like before, the song told the story of Majora's Mask. Starting with Link losing his horse, get warped to Clock Town, trying to fix the world before the ever-increasing doom of the moon destroyed it, followed up by the Oath to Order and the final fight with Majora before the ending piece. What I noticed about this song that was particularly amazing was how it managed to get darker and creepier as the song progressed, simulating the game's 3-day mechanic until the Oath to Order was played. It was a statement to why Zelda music was so great, and why this Symphony does exist.

If you're a Zelda fan, a Nintendo fan, a video game fan, whatever. You should try to make it to one of these before the tour finishes. While I have a feeling they were recording Atlanta's Concert for a future disc release, there's nothing quite like seeing it live.

Thursday, April 26, 2012

Games I Don't Get

I play quite a few games. Whether it be a platformer, shooter, RPG, action, adventure or anything else, I've at least tried it. For the most part I adapt rather quickly to a video game; its' controls, its' flow, its' story. I understand what it's trying to do and I go along with it. However, there are only a handful that have failed to click with me. I remember them well due to their praise among critics and enthusiasts alike. For me, I fail to understand how these "pinnacles of gaming" are, in fact, that. I'm not saying they're bad games, I'm just saying I'm missing the point and there doesn't seem to be any way to simply define why they are so great to me.

Bastion (Xbox 360, PC - 2011)
This is a more recent example. Going into Bastion I knew it was coming out, and I heard an enormous amount of praise it received. After trying the demo it gave me pausing. I said to myself 'this seems good, but it's not for me.' So, like many of us I waited until the $15 price tag became a $7.50 one during a sale, at which point I picked it up. To me, Bastion has a good art style, some okay music, good storytelling of a basic story, but has mediocre combat and poor leveling mechanics for an RPG. I find the game to be boring, slow and not all that interesting. I can honestly only play the game for what seems like a half hour at a time once every couple of months because there is simply no drive for me to play it. I would appreciate it if someone out there would tell me what makes this game so exceptional, because I'm certainly not seeing it.

Rayman Origins (Xbox 360, Playstation 3, Wii - 2011; PC, Vita, 3DS - 2012)
Another recent example. While some call it the best platformer of 2011, I call it fun at times, frustrating at others. While Rayman Origins is very pretty and has some delightful tracks, I find that the levels are a bit too long and the controls are a tiny bit at odds with the physics presented. I think Rayman Origins is a legitimately good game, but I would hardly call it exceptional. I know the prime example for this is Super Mario 3D Land, but I wouldn't agree. The prime example is New Super Mario Bros. Wii. To me, New Super Mario Bros. Wii doesn't try to overstay its' welcome. In Rayman Origins it feels like every level takes a minimum of 10 minutes to complete, and it becomes a chore to play the same level for that long. Platformers in general have gone to quick, short burst level types to keep players engaged in something new and exciting. Because of the length, Rayman Origins doesn't hold my interest for very long, and makes me wonder how people put up with it.

ICO (Playstation 2 - 2002, Playstation 3 - 2011)
I like quiet, slow-paced games that are by and large puzzle-based. I waited a long time to play ICO, and when I finally did play it in 2011 in HD, I was very disappointed. The game doesn't feel all that well thought out besides the hand-holding mechanic. People have said 'oh, you're a small kid, so the combat is supposed to suck.' Tell me, why does that sound like a good idea for a game? Games are supposed to be enjoyable, are they not? Why should bad be acceptable for a core gameplay mechanic? Especially when small kids in video games have been shown to be exceedingly powerful before? I don't really think there's a good excuse here. When you have to do something to advance, the mechanics surround said advancement should not only be engaging, but good and feel like you're actually making it work. ICO doesn't work in this regard. For me, it's a shame since I wanted to love it, but it wouldn't let me.

Half-Life 2 (PC - 2005)
This one is going to make a lot of people hate me, but I think Half-Life 2's problem is its' pacing. While there are some nice parts to it, they are mostly marred with a lot of padding revolving around travel. These ares are long, boring, tedious and ultimately unnecessary. While some argue its' Valve's attempt to create a 'cohesive world' I argue that you can do so without padding, especially if there's still a bit of loading that occurs during the game. To me, Half-Life 2 isn't that enjoyable, and is definitely the low mark of the series. Some enjoy it, but I just can't stay awake long enough to appreciate it.

These are only a few examples of games I don't get. There are some I'm forgetting sure, and there were definitely some I felt this way about during the NES era of games. Unfortunately those games were just bad and my memory of them were correct in thinking they were unjust. Everyone has games like these, but it doesn't make me less of a gamer for not understanding why they are good.

Monday, April 23, 2012

Charlotte's Bad Date with Destiny

Michael Jordan's Charlotte Bobcats are terrible. Despite those who think thy are tanking to try and get a high draft choice, I'm sorry to disappoint you. This basketball team is literally as bad as they say and more. When the team's goal is to "not be the worst team ever" you know you have a significant problem. At 7-56 with just 3 games to go, Charlotte is on the verge of not only a 23 game losing streak, but becoming the worst team in NBA history.

Last season the Bobcats were in the midst of a playoff race, but due to financial constraints, the team traded away some of their best players, including Gerald Wallace, the team's star. This season saw the team bring in a Major League-esque lineup, and even though there's no miracles or a new location on the horizon for this bunch, many wondered who they were. Most sports writers called them a disgrace before the season even started. People knew this team was going to be that bad. They're losing games by more than 13 points a game, an NBA record too.

Watching the team this season is both frustrating and comedic for fans. At some point last year they just stopped caring, and this year, they're only watching them out of spite or to see how badly they can lose. Earlier this season the Bobcats had a 16 game losing streak, and now, they've surpassed it with a 20-game streak. On Sunday, April 15th against the Celtics, they gave away tickets to the next night's game against the Hornets. To whom you ask? To everyone, much to the arena's dismay. They don't want to watch such a disgrace of a team, let alone be "gifted" tickets to see them play against a team that was forced to trade away their only star before the season started.

The Bobcats under the current administration have greatly failed. With only one playoff berth in their franchise's history with no wins, there is very little solace for the franchise. Their players are terrible, their coach is old, the management doesn't know what it's doing, and the fans don't want to support a product that isn't worthy for College Basketball, let alone the NBA. As a player, Michael Jordan was the greatest. As an owner, Jordan is incompetent at best. He needs to surround himself with smarter people that can help him make more money. The only way to do that is get better talent. Unfortunately, Jordan's history shows he is incapable of recognizing that such talent exists.

Thursday, April 19, 2012

Mass Effect 3 Review

The Mass Effect series has been built on players’ choices and seeing the consequences of those choices and it’s nice to finally see where those choices have taken everyone, for better or worse. The Mass Effect series has made momentous strides over the course of its series, but it has also taken a few steps back as well. Mass Effect 3 ultimately proves where the series has shown its’ mastery and how it betrayed its’ initial concept in others.

One of the first new elements players will notice when firing up the game is multiplayer. This mode is simply an online cooperative mode where up to four players pit themselves against ten waves of AI opponents on one of three difficulties across six initial maps, although two have since been added for free via downloadable content. The concept is the same as Gears of War’s horde mode with a separate leveling system that’s similar to the single player. What’s new is a trading card game like system where you have to spend your hard earned credits on one of three pack types, each of which have five random types, ranging from powers, characters or weapons. While cheaper packs will get you more powers, more expensive packs are usually your ticket to newer weapons and characters.

The system works well, which will most likely keep you coming back to try new characters and classes. When you get a character to its’ highest level, you can “send it to single player” as the game mentions, but it doesn’t do anything, which ultimately eliminates the point in doing so. Multiplayer does serve a purpose for single player though. By playing more you will raise your “Galactic Readiness” by one to seven percent depending on how well you do. Not playing multiplayer for a few days will lower this rating by one percent a day until you do, so if you’re looking to get a good rating in single player, it’s best to hold off until playing multiplayer until the end of the campaign.

Speaking of the campaign, there’s definitely a lot to talk about in the portion of the game that isn’t normally talked about nowadays, namely everything else. The first thing a veteran Mass Effect player will notice is they won’t be able to import their long-standing face into the game. While Bioware has said this was recently patched, but it still exists and will anger long-time players. A major issue is the game’s journal, which has taken a step backwards from the previous entry. No longer will the game give you step-by-step progress for each mission, instead opting for a vague message that never changes. This is infuriating since you’re given very little context on how to go about completing them. It strikes as Bioware being lazy for the sake of rushing the final product out, and is a major detriment to the overall product.

What’s not a detriment however, are the continued stories of characters. There are plenty of excellent moments in Mass Effect 3 that not only provide excellent closure to some of Mass Effect 2’s favorites, but little moments with crew members as well. Garrus, Liara, Tali, Joker and Edi all have them and there are quite a few that will be memorable for a long time. The game’s combat is also an improvement over the last game, but it’s not a major step up like there was from Mass Effect to Mass Effect 2. Overall, these two elements do the job enough for you to keep playing the story up until the very end, which is where most of the debate around this game occurs.

The game’s ending is, without question, a certified mess. It takes the entire series up to that point and throws everything people have done until that point out the window. It’s a shame that the people who wrote the ending came up with something so hastily to create something very nonsensical, ending the series in a very unsatisfying way. At the end of the day, that’s what Mass Effect 3 is. It had a lot of build up, but it leaves a sour taste in your mouth afterwards. There’s not enough closure or differentiation in the story that will leave a lot of people satisfied at the end. While they’ll wonder what went wrong, there’s no answer for that right now, as it has to be “clarified” by Bioware later this year. It’s just a wonder why they game wasn’t delayed until they could have clarified it on the game’s disc.

Score: 7/10

Positives
- Good characters and dialog
- More refined combat
- Good Multiplayer

Negatives
- The Ending is awful in various ways
- Poor Presentation

Thursday, April 12, 2012

NHL Playoffs 2012: Quick Reactions 1

Since this is the first time that I can remember all NHL Playoff games being available to watch at once, I thought it would be a good idea to share my quick reactions of all of the teams thus far. I'll try and update this when the other teams play game 1, but I won't make any guarantees since the Florida-New Jersey series will most likely be terrible in every aspect. But for now, on with the show.

Detroit @ Nashville
- Detroit looked somewhat old and uninspired last night, which is surprising since they've always made a strong showing in the Playoffs. For a team that has made the Playoffs for 21 consecutive years, most of their players looked like they were there for all 21.

- Nashville looked somewhat more impressive, but not entirely. They were more aggressive, but they weren't what I would call dominant. A win over Detroit is great however, considering Detroit has always beaten them in the Playoffs before.


Philadelphia @ Pittsburgh
- The Penguins started out very good, playing like a #1 seed almost. But in hockey you have to play 60 minutes, not 20. The rest of the game they looked like they were going through the motions until they inevitably lost in overtime.

- After the first 20 minutes, the Flyers looked like the third or fourth best team in the Eastern Conference. In overtime they played smart, sitting back until Pittsburgh was worn down and got a good rebound to steal a victory. It'll be a good morale booster for them going into Game 2.


Los Angeles @ Vancouver
- The Canucks did not impress me against the Kings. The Kings, for the most part played along with Vancouver's game until they got their chances, which they weren't ready for. While Luongo played a great game, the rest of his team didn't. The final goal was a testament to how the Canucks played last night. Terribly.

- The Kings, aside from the Canucks 2nd goal, played the game they needed to play. They didn't over-exert themselves and took advantage of the chances they got. Behind some solid goaltending, they might have the Canucks a bit flustered early on.


Ottawa @ New York Rangers (Live as of writing)
- Ottawa doesn't belong on the same ice as the Rangers. They're slow, uninterested in being there, and they're not attacking the net or getting rebounds. Their defense also looks weak as the Rangers 2nd goal had a Senators player just standing there while it was scored.

- The Rangers have played like the #1 seed tonight. They were aggressive, played like a team, had good goaltending and solid defensive play. If they play like this the entire postseason, I foresee a Cup in their future.


Washington @ Boston (Live as of writing)
- It seems like the only Capitals player who cares about winning right now is Braden Holtby. The Capitals are playing like a team with their head cut off, almost like they don't want to be there.

- Boston is playing aggressively, allowing less than 10 shots right now. They're hitting the Capitals hard, and it only helps that the Caps aren't putting up a fight.

Monday, April 9, 2012

The Stanley Cup in D.C.?

The past 4 seasons have been extremely heartbreaking for the Washington Capitals. After taking the Philadelphia Flyers to game 7 and losing at home in overtime in Round 1 of the playoffs, the Caps did the same to the Rangers, but won instead. They lost in the next round however to their long-time Playoff Nemesis, the Pittsburgh Penguins. The next year after getting the President's Trophy, they lost to Montreal in 7 games after being up 3-1. And last year, despite beating the Rangers in 5 games, got swept out in the second round by the Tampa Bay Lightning. This year however, after seasons of looking for a Championship, the team that likes to play all in when the chips are down may finally be able to do so.

The Capitals, having clinched a Playoff spot on Thursday at home against Florida, will open the first round against the Boston Bruins. The Bruins won last year's Stanley Cup over Vancouver in 7 games. While the Capitals won the series against the Bruins this year 3-1, most favor the Bruins due to their playoff experience and because the Capitals struggled throughout the year with various injuries to Backstrom, Vokoun and most recently Neuvirth. The Capitals also fired coach Bruce Boudreau for Dale Hunter of the CHL, a move that fans are already seeking a change for. They've been the definition of discombobulated all season, something that can't be said of Boston. The Bruins enjoyed mostly stable results all season. Despite a slow start, they went on an early tear from early November to mid December maintaining their position near the top of the Eastern Conference all season. All in all, this matchup should favor them greatly due to their overwhelming consistency throughout the season.

There is one thing however that most people overlook about the Washington Capitals and that is their ability to rise to the occasion when they are perceived to be the underdog in a game or series. This has been a constant thing in their entire history, but has cropped up recently in their play style. In some games they are down 2 or 3 goals heading in the final period only to win in regulation. While the Capitals have also experienced a reversal of this fortune sometimes this season, they have only lost once when leading by 2 or more goals after 2 periods of play, the best winning percentage in the League. This is something they will have to overcome if they wish to beat Boston in Round 1, especially without the crutch of the shootout.

If Washington gets past Boston in the first round, they will have a much easier road ahead of them. They will likely face the New York Rangers, Florida Panthers or Pittsburgh Penguins in the next round. The Rangers are the most likely team, and even though the Rangers have a regular season advantage over the Capitals, they have beaten the Rangers in each of the last 2 postseasons they have played one another. That ultimately leads to a potential showdown with the Pittsburgh Penguins, a team Washington has only beaten once in a postseason series. It's something the Capitals desire, even though they haven't been able to meet up, either because of their own sub par play or because of Pittsburgh's injuries. If the Capitals were to win a Stanley Cup, they would certainly have to beat the Penguins first.

The proper example would be the Boston Red Sox. In order for them to win their first World Series Championship in 86 years, in 2004 they had to defeat the New York Yankees to get there. The World Series for Boston that year was a cakewalk, having easily won it in 4 straight games. I'm not saying the Capitals would sweep the Stanley Cup Finals if they got there, but I feel if they got there, having beaten the Penguins to do so, they would feel and play like an unstoppable machine. Why? Because to them beating Pittsburgh is their Stanley Cup. Actually winning it would be like icing on the cake.

There's no real way to see if Washington will win the Stanley Cup or not. However, this is just an outline of how it will happen, should it happen this year.

Thursday, April 5, 2012

Kid Icarus: Uprising Review

It’s been 20 years since the last Kid Icarus game was released on Game Boy, and that’s a very unknown about game to this day. To have a highly marketed, highly publicized Kid Icarus game released at this day and age is a bit strange to say the least. But considering the name behind it and his relationship with the current Nintendo CEO, it shouldn’t be surprised that Kid Icarus gets a grand re-introduction to the world on the 3DS.

Kid Icarus: Uprising is a schizophrenic game, combining an on-rails shooter style game with on land action game. The controls for the on-rails flight sections are simple and work fantastically. These sections do get pretty busy later on. None of these segments last more than five minutes however, given the game’s context that Pit’s wings will burn up if the limit is reached. After each flight section, you’ll move into the proper action segments. The controls here are mostly functional, but will probably require some tweaking since you control Pit’s firing reticule and camera at the same time. This is the only part of Uprising that could’ve been done better, and it’s a shame since these segments take up the majority of the game. Even during the latter stages of the game I never felt I had mastered them, but only managed to make sure I didn’t die because of them. It’s a shame really, as the remainder of the game never fails to shine.

The one surprising aspect of Uprising is its’ story. Pit and Palutena are the definitive stars of the show, with their almost natural quips towards one another, coming across as being extremely charming. The story is well put together and is an overall fun ride due to the dialog and story that doesn’t stop the action. While the game does give you an option to turn off the dialog after beating it, I couldn’t bring myself to do so when replaying levels, and I’m sure many will feel the same way. The story is bittersweet however, since it will leave you wondering where they could go from there.

In addition to the single player mode, there is also multiplayer, supporting online and offline play up to 6 players. There are two modes, one team-based called Light vs. Dark and the other is free-for-all. The multiplayer plays like the game’s on-foot sections, and also allows you to bring in your loot from single player to use. It’s a nice feature, but it does make you more vulnerable to losing despite having more powerful gear. It’s a nice distraction, but it wasn’t something I felt like I had to play to get my money’s worth from the game.

Uprising also offers a multitude of additional content to promote more playthroughs of chapters as well as the multiplayer, including Challenges, a Music Gallery as well as Idol Mode, which gives you in-game models based on AR cards you’ve collected. Challenges give you rewards such as weapons, music and Idols by completing chapters in single player in specific ways, such as defeating any level at 9.0 Intensity. I like that the game offers a reward to keep me playing the game, especially when there’s nothing to hang my head in shame about. It’s just offering more ways to teach you how to play the game, and maybe you’ll find something you didn’t think you’d like about it that way. The sound tracks is also another highlight of the game, and thanks to the Music Gallery you’ll be able to listen to all of your favorite tracks whenever you want, even after you beat the game.

Kid Icarus: Uprising is almost everything a game should strive to be. Despite its’ steep learning curve, it is ultimately a must buy for any Nintendo 3DS owner due to the longevity and enjoyment you’ll get out of this little bundle of joy at almost every turn.

Score: 8.5/10

Pros:
+ The Story
+ The Visuals
+ The Replay Value

Cons:
+ The Controls
+ The Replay Value
+ Losing the 3D Effect

Monday, March 19, 2012

Tebow Tumbling Down the Mountain

It's official, almost. Peyton Manning will become the new starting Quarterback for the Denver Broncos, pending contract negotiations. The news surrounding this signing seems almost timid. Despite rumors surrounding the Dolphins, Titans, Texans and 49ers, the team everyone thought Manning would sign with a week and a half ago, the Broncos and Elway have landed their man.

The Broncos have had many Quarterbacks since Elway retired. They had Jake Plummer, who retired after being traded to Tampa Bay after drafting Jay Cutler. Cutler was traded to Chicago for Kyle Orton after having a falling out with their former head coach, Josh McDaniels decided to draft Tim Tebow in the Draft. Kyle Orton was the starter until midway through this past season when Tebow took over and took the team to the AFC Divisional Playoffs. While Tebow took the team far, Elway was never completely behind Tebow, despite his success. This prompted the move to go after Manning in free agency.

Now that they have their man, what becomes of Tim Tebow? We know he will be traded once Manning signs, but to where exactly? We know his trade value will be extremely high due to his success last season. Most people believe that the Miami Dolphins and Jacksonville Jaguars will be early suitors of young Tebow. Perhaps the Chiefs will court him as well, prompting Kyle Orton to be the victim of Tebow's success twice in the span of a year. Tebow, despite his success hasn't been much of a passer, something needed to excel at the QB position in the NFL. While Tebow might be a great leader, without a great arm, he's not right for the job. While Elway might be an overly harsh critic, he wants to win now, and Tebow can't do that right now. But for now, an old pro is taking his job, and Tebow will be tumbling down the mountain to somewhere else.